Server IP : 127.0.0.2 / Your IP : 3.145.158.137 Web Server : Apache/2.4.18 (Ubuntu) System : User : www-data ( ) PHP Version : 7.0.33-0ubuntu0.16.04.16 Disable Function : disk_free_space,disk_total_space,diskfreespace,dl,exec,fpaththru,getmyuid,getmypid,highlight_file,ignore_user_abord,leak,listen,link,opcache_get_configuration,opcache_get_status,passthru,pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,php_uname,phpinfo,posix_ctermid,posix_getcwd,posix_getegid,posix_geteuid,posix_getgid,posix_getgrgid,posix_getgrnam,posix_getgroups,posix_getlogin,posix_getpgid,posix_getpgrp,posix_getpid,posix,_getppid,posix_getpwnam,posix_getpwuid,posix_getrlimit,posix_getsid,posix_getuid,posix_isatty,posix_kill,posix_mkfifo,posix_setegid,posix_seteuid,posix_setgid,posix_setpgid,posix_setsid,posix_setuid,posix_times,posix_ttyname,posix_uname,pclose,popen,proc_open,proc_close,proc_get_status,proc_nice,proc_terminate,shell_exec,source,show_source,system,virtual MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : ON | Sudo : ON | Pkexec : ON Directory : /etc/ |
Upload File : |
<!-- ============================================ Application bugs worked around in this file: ============================================ * Unigine Heaven 3.0 and older contain too many bugs and can't be supported by drivers that want to be compliant. * Various Unigine products don't use the #version and #extension GLSL directives, meaning they only get GLSL 1.10 and no extensions for their shaders. Enabling all extensions for Unigine fixes most issues, but the GLSL version is still 1.10. * If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses an #extension directive in the middle of its shaders, which is illegal in GLSL. * Dying Light and Dead Island Definitive Edition redeclare vertex shader built-ins (specifically gl_VertexID), which causes the vertex shaders to fail to compile. TODO: document the other workarounds. --> <driconf> <!-- Please always enable app-specific workarounds for all drivers and screens. --> <device> <application name="Unigine Sanctuary" executable="Sanctuary"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> <application name="Unigine Tropics" executable="Tropics"> <option name="force_glsl_extensions_warn" value="true" /> <option name="disable_blend_func_extended" value="true" /> </application> <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Valley (32-bit)" executable="valley_x86"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine Valley (64-bit)" executable="valley_x64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> <option name="dual_color_blend_by_location" value="true" /> </application> <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> <option name="disable_blend_func_extended" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> <option name="disable_blend_func_extended" value="true" /> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Savage 2" executable="savage2.bin"> <option name="disable_glsl_line_continuations" value="true" /> </application> <application name="Topogun (32-bit)" executable="topogun32"> <option name="always_have_depth_buffer" value="true" /> </application> <application name="Topogun (64-bit)" executable="topogun64"> <option name="always_have_depth_buffer" value="true" /> </application> <application name="Dead Island (incl. Definitive Edition)" executable="DeadIslandGame"> <option name="allow_glsl_extension_directive_midshader" value="true" /> <!-- For the Definitive Edition which shares the same executable name --> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Dead Island Riptide Definitive Edition" executable="DeadIslandRiptideGame"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Dying Light" executable="DyingLightGame"> <option name="allow_glsl_builtin_variable_redeclaration" value="true" /> </application> <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Warsow (32-bit)" executable="warsow.i386"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Warsow (64-bit)" executable="warsow.x86_64"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Rust" executable="rust"> <option name="glsl_zero_init" value="true"/> </application> <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> <option name="allow_glsl_extension_directive_midshader" value="true" /> </application> <application name="Worms W.M.D" executable="Worms W.M.Dx64"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Crookz - The Big Heist" executable="Crookz"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="Tropico 5" executable="Tropico5"> <option name="allow_higher_compat_version" value="true" /> </application> <application name="The Culling" executable="Victory"> <option name="force_glsl_version" value="440" /> </application> <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> <option name="force_glsl_abs_sqrt" value="true" /> </application> <application name="Spec Ops: The Line (64-bit)" executable="specops"> <option name="force_glsl_abs_sqrt" value="true" /> </application> <application name="Kerbal Space Program (32-bit)" executable="KSP.x86"> <option name="glsl_zero_init" value="true"/> </application> <application name="Kerbal Space Program (64-bit)" executable="KSP.x86_64"> <option name="glsl_zero_init" value="true"/> </application> <application name="Rocket League" executable="RocketLeague"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> <application name="The Witcher 2" executable="witcher2"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> <!-- The GL thread whitelist is below, workarounds are above. Keep it that way. --> <application name="Alien Isolation" executable="AlienIsolation"> <option name="mesa_glthread" value="true"/> </application> <application name="Civilization 6" executable="Civ6"> <option name="mesa_glthread" value="true"/> </application> <application name="BioShock Infinite" executable="bioshock.i386"> <option name="mesa_glthread" value="true"/> </application> <application name="Borderlands 2" executable="Borderlands2"> <option name="mesa_glthread" value="true"/> </application> <application name="Civilization 5" executable="Civ5XP"> <option name="mesa_glthread" value="true"/> </application> <application name="The Witcher 2" executable="witcher2"> <option name="mesa_glthread" value="true"/> </application> <application name="American Truck Simulator" executable="amtrucks"> <option name="mesa_glthread" value="true"/> </application> <application name="Euro Truck Simulator 2" executable="eurotrucks2"> <option name="mesa_glthread" value="true"/> </application> <application name="War Thunder (Wine)" executable="aces.exe"> <option name="mesa_glthread" value="true"/> </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> <application name="gnome-shell" executable="gnome-shell"> <option name="glx_disable_ext_buffer_age" value="true" /> <option name="glx_disable_oml_sync_control" value="true" /> </application> <application name="Compiz" executable="Compiz"> <option name="glx_disable_ext_buffer_age" value="true" /> <option name="glx_disable_oml_sync_control" value="true" /> </application> </device> </driconf>