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/* * include/linux/random.h * * Include file for the random number generator. */ #ifndef _LINUX_RANDOM_H #define _LINUX_RANDOM_H #include <linux/list.h> #include <linux/once.h> #include <uapi/linux/random.h> struct random_ready_callback { struct list_head list; void (*func)(struct random_ready_callback *rdy); struct module *owner; }; extern void add_device_randomness(const void *, unsigned int); extern void add_input_randomness(unsigned int type, unsigned int code, unsigned int value); extern void add_interrupt_randomness(int irq, int irq_flags); extern void get_random_bytes(void *buf, int nbytes); extern int add_random_ready_callback(struct random_ready_callback *rdy); extern void del_random_ready_callback(struct random_ready_callback *rdy); extern void get_random_bytes_arch(void *buf, int nbytes); void generate_random_uuid(unsigned char uuid_out[16]); extern int random_int_secret_init(void); #ifndef MODULE extern const struct file_operations random_fops, urandom_fops; #endif unsigned int get_random_int(void); unsigned long get_random_long(void); unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len); /* * This is designed to be standalone for just prandom * users, but for now we include it from <linux/random.h> * for legacy reasons. */ #include <linux/prandom.h> #ifdef CONFIG_ARCH_RANDOM # include <asm/archrandom.h> #else static inline int arch_get_random_long(unsigned long *v) { return 0; } static inline int arch_get_random_int(unsigned int *v) { return 0; } static inline int arch_has_random(void) { return 0; } static inline int arch_get_random_seed_long(unsigned long *v) { return 0; } static inline int arch_get_random_seed_int(unsigned int *v) { return 0; } static inline int arch_has_random_seed(void) { return 0; } #endif #endif /* _LINUX_RANDOM_H */