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// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_V8_PLATFORM_H_ #define V8_V8_PLATFORM_H_ namespace v8 { class Isolate; /** * A Task represents a unit of work. */ class Task { public: virtual ~Task() {} virtual void Run() = 0; }; /** * V8 Platform abstraction layer. * * The embedder has to provide an implementation of this interface before * initializing the rest of V8. */ class Platform { public: /** * This enum is used to indicate whether a task is potentially long running, * or causes a long wait. The embedder might want to use this hint to decide * whether to execute the task on a dedicated thread. */ enum ExpectedRuntime { kShortRunningTask, kLongRunningTask }; virtual ~Platform() {} /** * Schedules a task to be invoked on a background thread. |expected_runtime| * indicates that the task will run a long time. The Platform implementation * takes ownership of |task|. There is no guarantee about order of execution * of tasks wrt order of scheduling, nor is there a guarantee about the * thread the task will be run on. */ virtual void CallOnBackgroundThread(Task* task, ExpectedRuntime expected_runtime) = 0; /** * Schedules a task to be invoked on a foreground thread wrt a specific * |isolate|. Tasks posted for the same isolate should be execute in order of * scheduling. The definition of "foreground" is opaque to V8. */ virtual void CallOnForegroundThread(Isolate* isolate, Task* task) = 0; /** * Schedules a task to be invoked on a foreground thread wrt a specific * |isolate| after the given number of seconds |delay_in_seconds|. * Tasks posted for the same isolate should be execute in order of * scheduling. The definition of "foreground" is opaque to V8. */ virtual void CallDelayedOnForegroundThread(Isolate* isolate, Task* task, double delay_in_seconds) { // TODO(ulan): Make this function abstract after V8 roll in Chromium. } /** * Monotonically increasing time in seconds from an arbitrary fixed point in * the past. This function is expected to return at least * millisecond-precision values. For this reason, * it is recommended that the fixed point be no further in the past than * the epoch. **/ virtual double MonotonicallyIncreasingTime() = 0; }; } // namespace v8 #endif // V8_V8_PLATFORM_H_