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#ifndef SRC_BASE_OBJECT_H_ #define SRC_BASE_OBJECT_H_ #include "v8.h" namespace node { class Environment; class BaseObject { public: BaseObject(Environment* env, v8::Local<v8::Object> handle); virtual ~BaseObject(); // Returns the wrapped object. Returns an empty handle when // persistent.IsEmpty() is true. inline v8::Local<v8::Object> object(); // The parent class is responsible for calling .Reset() on destruction // when the persistent handle is strong because there is no way for // BaseObject to know when the handle goes out of scope. // Weak handles have been reset by the time the destructor runs but // calling .Reset() again is harmless. inline v8::Persistent<v8::Object>& persistent(); inline Environment* env() const; // The handle_ must have an internal field count > 0, and the first // index is reserved for a pointer to this class. This is an // implicit requirement, but Node does not have a case where it's // required that MakeWeak() be called and the internal field not // be set. template <typename Type> inline void MakeWeak(Type* ptr); inline void ClearWeak(); private: BaseObject(); template <typename Type> static inline void WeakCallback( const v8::WeakCallbackData<v8::Object, Type>& data); v8::Persistent<v8::Object> handle_; Environment* env_; }; } // namespace node #endif // SRC_BASE_OBJECT_H_