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#ifndef SRC_HANDLE_WRAP_H_ #define SRC_HANDLE_WRAP_H_ #include "async-wrap.h" #include "util.h" #include "uv.h" #include "v8.h" namespace node { class Environment; // Rules: // // - Do not throw from handle methods. Set errno. // // - MakeCallback may only be made directly off the event loop. // That is there can be no JavaScript stack frames underneath it. // (Is there any way to assert that?) // // - No use of v8::WeakReferenceCallback. The close callback signifies that // we're done with a handle - external resources can be freed. // // - Reusable? // // - The uv_close_cb is used to free the c++ object. The close callback // is not made into javascript land. // // - uv_ref, uv_unref counts are managed at this layer to avoid needless // js/c++ boundary crossing. At the javascript layer that should all be // taken care of. class HandleWrap : public AsyncWrap { public: static void Close(const v8::FunctionCallbackInfo<v8::Value>& args); static void Ref(const v8::FunctionCallbackInfo<v8::Value>& args); static void Unref(const v8::FunctionCallbackInfo<v8::Value>& args); static inline bool IsAlive(const HandleWrap* wrap) { return wrap != nullptr && wrap->GetHandle() != nullptr; } inline uv_handle_t* GetHandle() const { return handle__; } protected: HandleWrap(Environment* env, v8::Local<v8::Object> object, uv_handle_t* handle, AsyncWrap::ProviderType provider, AsyncWrap* parent = nullptr); virtual ~HandleWrap() override; private: friend class Environment; friend void GetActiveHandles(const v8::FunctionCallbackInfo<v8::Value>&); static void OnClose(uv_handle_t* handle); ListNode<HandleWrap> handle_wrap_queue_; unsigned int flags_; // Using double underscore due to handle_ member in tcp_wrap. Probably // tcp_wrap should rename it's member to 'handle'. uv_handle_t* handle__; static const unsigned int kUnref = 1; static const unsigned int kCloseCallback = 2; }; } // namespace node #endif // SRC_HANDLE_WRAP_H_