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#ifndef SRC_UTIL_H_ #define SRC_UTIL_H_ #include "v8.h" #include <assert.h> #include <signal.h> #include <stddef.h> #include <stdlib.h> namespace node { #define FIXED_ONE_BYTE_STRING(isolate, string) \ (node::OneByteString((isolate), (string), sizeof(string) - 1)) #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ void operator=(const TypeName&) = delete; \ void operator=(TypeName&&) = delete; \ TypeName(const TypeName&) = delete; \ TypeName(TypeName&&) = delete // Windows 8+ does not like abort() in Release mode #ifdef _WIN32 #define ABORT() raise(SIGABRT) #else #define ABORT() abort() #endif #if defined(NDEBUG) # define ASSERT(expression) # define CHECK(expression) \ do { \ if (!(expression)) ABORT(); \ } while (0) #else # define ASSERT(expression) assert(expression) # define CHECK(expression) assert(expression) #endif #define ASSERT_EQ(a, b) ASSERT((a) == (b)) #define ASSERT_GE(a, b) ASSERT((a) >= (b)) #define ASSERT_GT(a, b) ASSERT((a) > (b)) #define ASSERT_LE(a, b) ASSERT((a) <= (b)) #define ASSERT_LT(a, b) ASSERT((a) < (b)) #define ASSERT_NE(a, b) ASSERT((a) != (b)) #define CHECK_EQ(a, b) CHECK((a) == (b)) #define CHECK_GE(a, b) CHECK((a) >= (b)) #define CHECK_GT(a, b) CHECK((a) > (b)) #define CHECK_LE(a, b) CHECK((a) <= (b)) #define CHECK_LT(a, b) CHECK((a) < (b)) #define CHECK_NE(a, b) CHECK((a) != (b)) #define UNREACHABLE() ABORT() // TAILQ-style intrusive list node. template <typename T> class ListNode; template <typename T> using ListNodeMember = ListNode<T> T::*; // VS 2013 doesn't understand dependent templates. #ifdef _MSC_VER #define ListNodeMember(T) ListNodeMember #else #define ListNodeMember(T) ListNodeMember<T> #endif // TAILQ-style intrusive list head. template <typename T, ListNodeMember(T) M> class ListHead; template <typename T> class ListNode { public: inline ListNode(); inline ~ListNode(); inline void Remove(); inline bool IsEmpty() const; private: template <typename U, ListNodeMember(U) M> friend class ListHead; ListNode* prev_; ListNode* next_; DISALLOW_COPY_AND_ASSIGN(ListNode); }; template <typename T, ListNodeMember(T) M> class ListHead { public: class Iterator { public: inline T* operator*() const; inline const Iterator& operator++(); inline bool operator!=(const Iterator& that) const; private: friend class ListHead; inline explicit Iterator(ListNode<T>* node); ListNode<T>* node_; }; inline ListHead() = default; inline ~ListHead(); inline void MoveBack(ListHead* that); inline void PushBack(T* element); inline void PushFront(T* element); inline bool IsEmpty() const; inline T* PopFront(); inline Iterator begin() const; inline Iterator end() const; private: ListNode<T> head_; DISALLOW_COPY_AND_ASSIGN(ListHead); }; // The helper is for doing safe downcasts from base types to derived types. template <typename Inner, typename Outer> class ContainerOfHelper { public: inline ContainerOfHelper(Inner Outer::*field, Inner* pointer); template <typename TypeName> inline operator TypeName*() const; private: Outer* const pointer_; }; // Calculate the address of the outer (i.e. embedding) struct from // the interior pointer to a data member. template <typename Inner, typename Outer> inline ContainerOfHelper<Inner, Outer> ContainerOf(Inner Outer::*field, Inner* pointer); // If persistent.IsWeak() == false, then do not call persistent.Reset() // while the returned Local<T> is still in scope, it will destroy the // reference to the object. template <class TypeName> inline v8::Local<TypeName> PersistentToLocal( v8::Isolate* isolate, const v8::Persistent<TypeName>& persistent); // Unchecked conversion from a non-weak Persistent<T> to Local<TLocal<T>, // use with care! // // Do not call persistent.Reset() while the returned Local<T> is still in // scope, it will destroy the reference to the object. template <class TypeName> inline v8::Local<TypeName> StrongPersistentToLocal( const v8::Persistent<TypeName>& persistent); template <class TypeName> inline v8::Local<TypeName> WeakPersistentToLocal( v8::Isolate* isolate, const v8::Persistent<TypeName>& persistent); // Convenience wrapper around v8::String::NewFromOneByte(). inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate, const char* data, int length = -1); // For the people that compile with -funsigned-char. inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate, const signed char* data, int length = -1); inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate, const unsigned char* data, int length = -1); inline void Wrap(v8::Local<v8::Object> object, void* pointer); inline void ClearWrap(v8::Local<v8::Object> object); template <typename TypeName> inline TypeName* Unwrap(v8::Local<v8::Object> object); class Utf8Value { public: explicit Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value); ~Utf8Value() { if (str_ != str_st_) free(str_); } char* operator*() { return str_; }; const char* operator*() const { return str_; }; size_t length() const { return length_; }; private: size_t length_; char* str_; char str_st_[1024]; }; } // namespace node #endif // SRC_UTIL_H_